One month of testing beats six months of CAD. Here's how we build.

We don't perfect ChalkBlaster parts on a screen. We buy up to 15 versions of each one, break them on the bench, and keep the survivor. Here's the loop — and why it makes your tool more reliable.

Paul Ménager
Paul Ménager Jul 01, 2026 · 2 min read

A hand holding up a small circuit board above an open box of assorted BLDC motors and electronic components on a workshop bench.

A hand holding up a small circuit board above an open box of assorted BLDC motors and electronic components on a workshop bench.

TLDR

We don't perfect ChalkBlaster parts on a screen. We buy up to 15 versions of each one, break them on the bench, and keep the survivor. Here's the loop — and why it makes your tool more reliable.

Nothing on your ChalkBlaster was perfected on a screen. Every part was bought in a dozen versions, put on a bench, and pushed until something broke. That sounds messy, and it is. It's also the fastest way we know to end up with a tool that survives a season in a chalk bag instead of a demo on a desk.

Why we stopped trusting the screen

CAD is seductive. You can tweak a part for weeks and it always looks perfect, because a model can't strip a thread, work loose, or clog with dust. Reality does all of that in an afternoon. The hard lesson we keep relearning: you learn more in one month of real testing than in six months of theoretical design.

How we actually build a part

When a part on the ChalkBlaster needs solving, it runs through the same loop every time.

1

Sketch it and name the pain. Draw the part and write down the exact problem it has to solve. If we can't name the failure we're fixing, we're not ready to buy anything.

2

Buy up to 15 versions. Every supplier, every variant we can get our hands on. Not one “best guess” part — a whole shelf of them.

3

Test them head to head, and find where each one breaks. Same bench, same conditions, compared against each other instead of against a spec sheet.

4

Commit to what held up. Pick the winner on evidence — what actually survived — not on what looked cleanest in the model.

5

Run the loop again on the winner. Then do it once more, until there's nothing left to beat.

15

versions of a single part we'll buy and break before we commit to one

Breaking things faster isn't reckless. It's the point.

A common trap in hardware is polishing a design for months because it feels productive. It usually isn't — perfectionism is often procrastination in a nicer outfit. Every week a part sits in CAD is a week you haven't learned how it fails. We'd rather break the wrong version this month than ship it next year.

What this means for your ChalkBlaster

Every component you hold earned its spot by outlasting roughly a dozen alternatives on the bench. The motor, the button, the brush head, the fasteners — none of them are there because they looked right in a render. They're there because they were the last one standing. You'll never see the pile of parts that didn't make it, and that's exactly the point.

From the comments

One builder put it bluntly: perfectionism often masks procrastination — the endless polishing is just a way to avoid finding out you were wrong.

Another pushed back — not every team can afford to buy fifteen of everything. Fair. But even testing three beats testing none, and the parts tell you things a spec sheet never will.

SWEEP Climbing builds tools for climbers who take friction seriously.

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